Goblin Jargon

Table of Contents

Goblin Jargon is a lewd crush-three game about bangin’ elf-girls to go home.


(Adult) Content?
(FxM) sexual content.

No. Woot! Woot!

Hours of Gameplay?
Forty-five minutes.

Modding Support?

Patch Available?
Download from Drive.


I’m not sure what to categorize this game as — so I’ll just make up my own name. This is crush-three game, which bears a few similarities to a “connect-three” game. The main difference between the two is how three or more like-colored pieces interact. In a connect-three game, you must swap game pieces around to create rows of three or more. In this game, you must locate pre-existing groups of three or more pieces, and remove them from the board (simply by clicking on them, regardless of overall shape.) The goal is to crush enough pieces to meet a target score within a fast-acting timer. Each completed level unlocks a lewd CG in the gallery.

. . . yes, this is a game you can play one-handed!


Some may you say that you done goofed. Others may say you done hit the jackpot. Through some black magic, you’re stuck in world of magic and waifus. You must traverse the Nether Demon Tower and acquire the help of elven women within. They won’t help you without a fight, however — and the elven way of “helping” might not be what you’re expecting (in all the best ways!)


I thought the titlescreen looks alight. There is no way to adjust user-preferences (such as audio or display settings). The “Help” button will bring up a tutorial on how to play the game, and the “Collect” button will allow you to review unlocked CGs. Unfortunately, the user-interface cannot be hidden when viewing CGs.

The Goods

There are ten animated, base CGs to unlock. Each CG shows a waifu in a provocative position (or tied up with rope and/or tentacles.) You can perform one of two sexual actions, which varies between each girl. My personal favorites were the ones that involved vines and tentacles; however, most of them involve hands, tongues, and impromptu insertions. The animations are decent, and so is the artwork. I would have liked to see more interactivity though — and money shots!


Yes, I recommend this game! I would have liked to have seen a little more gameplay for the money, but the gallery is wonderful, and the price is nearly free. Goblin Jargon could have been something much greater, but as-is this game is an good dollar buy. Unlike traditional match-three games, I actually found Goblin Jargon to be somewhat stressful. I would have preferred a limited number of moves, encouraging careful action. Nonetheless, it was all worth it in the end to see some carrot in-bunny action.

Questions, requests or comments?