Roguelite 2 is a dungeon crawler with RPG-eske character progression.
Hours of Game-play?
Three or more hours.
No, not necessary.
This article is pending review. It is either incomplete, out-of-date, or I feel the need to disclaim my shame for a something I’m not proud of.
. . . in a nutshell
I need to make some revisions.
out the shell. . .
The game starts with a few of the cast talking (directly to you, the player). From the get-go, you will begin in a beginner’s hub. The first guy I spoke to advertised the developer’s other works. One of the ladies explains how the dungeon-portion of the game works. Each dungeon has twenty-five to fifty (randomly generated) floors. Between floors, progress is saved (allowing to safely exit the game). Every five floors there is a boss, and after every boss the “enviroment” will change.
I have to give props to the “tutorial room”. It is well-made, and looks appealing.
After choosing your hero’s specialty and selecting your party, you can then embark on a dungeon expadition. Dungeons are total messes of corridors and rooms, probably the result of poor random-generation. Regardless, each room is like a maze, and it keeps the maps varied. There are enemies which roam the land, which can be avoided (or battled) as needed. Chests and pouches litter the dungeon floors, all full of useful items.
If you happen upon a dwarf, have no fear! For he sells useful wares, which will (probably save) save your rear!
To my knowledge, there isn’t a story, and the characters aren’t characterized by much more than a few lines they say in the starting-area. As far as I’m concerned, my lady friends names’ are “Priest” and “Wizard”. You’re some guy with a pack loot-seeking buddies who get their kicks raiding dungeons.
Roguelite 2 appears to be a more-polished RPGMaker project. Though the interface and functionality is very similar (to other RPGMaker titles), it is clear that the developers made an honest attempt to separate this game from the rest. The sprites in-general look nice, with plenty of small animations to keep the eyes from wandering (from the screen). I’m not sure how much of the sprites are original content, but in any case the sprite-work looks nice. Upon further inspection, quite a bit of the sprites are not original, but that’s fine.
The portraits also looked decent, but if you’re looking for lewd you came to the wrong game. The characters look like pretty and stereotypical heroes. The enemy-portraits are ones I’ve seen before (in other games), or at least I think I’ve seen. But visuals are expensive, so I’m willing to let them slide.
This is a fun and cheap dungeon-crawler. It can be challenging at times, and it is hard enough to keep me on edge. It’s worth a buy if you’re a fan of the genre, and can look past RPGMaker re-used assets.