Bad Lady is a generic, lewd memory game with a “bad girl” theme.
No. Woot! Woot!
Hours of Game-play?
No, not necessary.
This article is pending review. It is either incomplete, out-of-date, or I feel the need to disclaim my shame for a something I’m not proud of.
. . . in a nutshell
I need to make some revisions.
out the shell. . .
You start with an image, which is covered by face-down cards. You can turn the cards up two at a time, and if you find a matching pair they are removed from the board (revealing the image beneath). Once you identify each pair of cards, you unlock the image and move onto the next stage. The stages start easy, with four-by-four playing boards. In the last ten (of forty) stages, the playing board increases to a six-by-six size.
There is no story.
The user interface looks alright, it’s easy to navigate and the titlescreen is pink ‘n bold. From the main menu, you can easily switch up your display and sound settings. Picking and choosing stages is quick and easy, and the user interface is hidden while viewing images. However, the actual gameplay interface leaves something to be desired (even with the fancy-smancy particle effects).
Also, when you flip the two wrong cards, you’re punished with an overtly long animation. Ugh.
The artwork is high quality and consistent. There are ten base images total, and three variations of each (making for a grand total of forty unlockable images)
. . . expect basic female nudity.
Another very generic memory game, but a good one. This game checks off every feature a solid memory game should have (but usually doesn’t). I’d recommend this title on artwork alone.