Battle Lust is a lewd Blackjack/turn-based RPG about a castaway on a mission to drive away a “big tittie dom” from the land of Lustria!
(F,FxM) sexual content.
No. Woot! Woot!
Hours of Gameplay?
Thirty hours (est.)
No, not necessary.
Gameplay: overview (2/5★)
Play round of Blackjack to smite your foes in turn-based combat! At the start of each turn, you draw two cards. Each of them represents a value and “mana”. You may choose to draw as many additional cards as you’d like, but be warned; if the combined value of your hand breaches twenty-one, you’ll “bust” and lose a turn. You may take up to four “vixens” into battle, each of them requiring a certain type of mana to attack. Due to the randomness of mana, it’s a good idea to bring a variety of vixens into combat. They may be leveled-up via “Fusion Materials” (or by sacrificing unused vixens). Once fully leveled, some vixens have the capacity to “evolve”. Evolution not only bolsters their stats, it also increases their maximum level. However, evolutions come with a hefty toll; you must sacrifice the appropriate number of heroes with equal or greater rarity; you must pay a sizeable chunk of gold; their levels are reset; and they’ll take up more “space” in your party (potentially destroying their usability). The only way to increase the capacity of your party is to level-up your account, which only becomes harder and harder. Many activities require “energy”, a staple mobile game mechanic ill-suited for PC. If you run out of energy, you’ll either have to reboot the application later in the day or spend money.
While playing this game, I encountered an amazing exploit — infinite level-up rewards. When my account leveled-up on the “Quests” screen, I was unable to exit the “level up” screen. The “level-up-prompt wouldn’t go away, effectively soft-locking my game. . .
. . . and allowing me to collect my reward as many times as I desired!
The first few times it happened, I mashed my touch pad hundreds of times. I earned a few hundred gems and a few hundred thousand gold, a welcome boon to begin my game. It didn’t take me long to spend my newfound wealth. Realizing “Epic Summons” start at three-thousand gems, I knew that I would need some help.
I let the application(s) run for about two hours, netting roughly twenty-eight-hundred gems and two-million gold. That’s equivalent to earning roughly forty-five dollars in product (or roughly two months of collecting “daily gems”). I figured my account would be somehow flagged and terminated (but thankfully, it didn’t). I spent my hard-earned (erm, “hard-earned”) gems on a single “epic summon”. To my dismay, I summoned a not-so-hot fire-type. I was hoping for some sort of sexy demon or priest.
Hey, beggars can’t be choosers right?
Dissatisfied with “Morgana”, I tried my “get rich quick” scene once more. Fourty-nine-thousand five-hundred-thirty-nine clicks later, I gathered roughly thirteen and a half thousand gems and nearly seventeen-million gold! That translates to nearly two-hundred dollars worth of microtransactions. . . woot! Woot!
At this point, I wouldn’t be surprised if Fingersplay terminates my account.
If they do, I won’t be quiet — I exploited a bug that most players will encounter. I’m surprised this bug even existed. You’d think something as game breaking and easily accessible as what I found would have been caught before public release. Anyways, I blew all of my money on assorted “epic summons” additional energy to continue playing the game.
I can safely say you should not spend money on Battle Lust.
My account was too low-level to take advantage of the vixens I spent roughly fifty dollars a piece on. Even though I spent gobs of money on “energy”, I only got to play the game for an hour or two before running out. Despite my best efforts, I got nowhere grinding for level-ups or progressing the story. I unlocked a small collection of sex-scenes, which was kind of cool.
But I think you can buy more than “sex-scenes” for two-hundred dollars.
Now Fingersplay, if you’re thinking about banning my account, hear me out — I encountered the aforementioned exploit though normal gameplay. I didn’t try to edit the software or do some sort of “memory hacking” — that sort of thing is well beyond my skill level. As a reviewer, I take advantage of any edge I can get to speed-up the writing process. If I can avoid unnecessary grinding or spending obscene amounts of money, I appreciate that.
I exploited the game for review purposes!
Sexual Content: overview (3/5★)
There forty-nine animated CGs. The artwork is high-quality, and the animations are decent. There are five “settings” for each animation, the last of which resembling a climax. Unfortunately, the animations are only short loops with no variations. Sexual content is unlocked by “evolving” vixens, which takes quite a bit effort (and in most cases, quite a bit of money). After exploiting the game to generate roughly two-hundred (dollars) in resources, I only managed to unlock nine animations. I saw one with masturbation, and the rest were male-on-female intercourse. Many CGs are over-cropped (which appears to be some sort of bug).
Story: overview (2/5★)
You awaken on the shore of Lustria with a “HUGE cock!!” A pair of fairies beg for your help; they want you to “get rid of Bellatrix”, the “big tittie Dom who rules Lustria!” If you ask me, “big tittie Dom” doesn’t sound so bad, but being the “hero” has its perks! They claim that “Only women live in Lustria”, and that you may “fuck as many as you want”! You may have no idea what wrong Bellatrix has done (or even what she looks like) — but you’d be a fool not to advantage of your HUGE cock!
Sound: overview (2/5★)
The soundtrack is annoying. I really wanted to mute it after fifteen, twenty minutes. It’s just super repetitive, and it sounds cheap. I hated the music that played during sex-scenes. It sounds so out-of-place, like some sort of low-budget porno. The sound effects are a little cheesy, but they’re serviceable.
Visuals: overview (2/5★)
There is no titlescreen. You’re automatically logged-in, taking you the “player hub” or “home screen”. Battle Lust isn’t as flashy as other free-to-play games I’ve played — they often have an assortment of “sales” and flashing icons plastered about the screen. From the “Settings” menu, you may adjust audio and display preferences. I suspect Battle Lust was ported from mobile; though the application can be fullscreened, the visuals are restricted to a portrait-style window (which would be suitable for a phone). The character models look great, almost 3D — in retrospect, they probably were. A lot of lewd mobile games I’ve played use traced (then animated) 3D renders. Beyond the “vixens”, the rest of the game looks like a mobile title. I guess Fingersplay had their priorities.
Verdict: I think I broked the game (2/5★)
You can’t go too wrong with “free”, but I can’t recommend this game in its current state. Battle Lust is a peculiar game; it’s neither free-to-play or pay-to-win friendly. If you choose not to spend any money, you’ll be stopped by overpowered foes and lack of “energy”. It takes a stupid amount of grinding to get anywhere, regardless of what you’re spending. Once you run out of energy, you’ll only be able to complete single missions every few hours; it would take a free-to-play player weeks to get anywhere. As a pay-to-win player, the amount of energy you can buy per account is limited. It takes a lot of work to level-up your “vixens”, and “evolutions” reset your progress. Evolutions are an interesting topic; they cause vixens to soak up more space in your “party”, in some cases making it impossible to field them. Whether you’re a free-to-play or pay-to-win player, you will be sincerely punished for spending your time and money on “evolutions”. It’s bizarre — I’ve never played a free-to-play game that failed so miserably with microtransactions. Looking past the bad free-to-play mechanics, Battle Lust is a novel game that could be fun if rebalanced and financially overhauled.