Belly Dance Girl

Table of Contents

Belly Dance Girl is a lewd rhythm game.


(Adult) Content?
(FxM) Sexual content.

No. Woot! Woot!

Hours of Game-play?
Two or three hours.

Modding Support?

Patch Available?
No, not necessary.



This article is pending review. It is either incomplete, out-of-date, or I feel the need to disclaim my shame for a something Iā€™m not proud of.


. . . in a nutshell

I need to make some revisions.

out the shell. . .

This game blows. I get it’s supposed to be an Alpha of sorts, but it still blows. Perhaps after a few updates, I’ll change my mind. Until some issues with this title are fixed, I’m giving this game a flat no. But I’m going to talk about the title some more, because constructive criticism. Right?

The models aren’t “triple-A” quality, but they’re fine. They are reasonably detailed, and good animation trumps top-notch models. . . most of the time. Well, this game doesn’t have the best of animation, from what I’ve seen at least. The girls dance and sway a lot. While some of the animations are decent, some of them. . . well it looks like the girls are just being dragged across the floor. Like rag dolls. The boobs, oh dear.

I get it’s supposed to be “hilarious”. Well, that’s fine. Give us a toggle. Some people will find it very distracting. Personally, I’d prefer static boobies over these crazy ones that spaz-out every split second. It’s like they are traveling between realities. Sometimes it looks like someone is pulling them away from the models with a string. They have minds of their owns.

To my knowledge, there’s one background. The strange rock thing. Why not a stage? I’d love a nature scene. Maybe some plants and crap. Or I dunno, a wombat. Make the rock an option, but not the only one. Who bangs belly dancers on strange cave-like rocks?

The music is okay. I don’t feel the need to shut it off. I wouldn’t listen to it on my downtime, but it’s okay enough to play with in-game. The game is sort of a Guitar Hero-eske game. At least I think. You have a bunch of colored shapes, and you have to press one of five number keys at the right time to make them go away. They travel towards a line at the bottom of the screen, and you have to tap the keys at just the right time for each shape.

The game is relentlessly hard. I don’t play this style of game, so I’d call myself a very casual player. A newcomer to the genre if you will. If you want to see any other content in this game, you have to hit your keys at the right time and order 100 consecutive times, with a time limit. Any screw-ups, and guess what. You have to start your 100-combo again.

Who thought that was a good idea? If you’re the Dev’ (and reading this review), I want to say a mildly mean remark. Instead, I’ll settle for not cool dude. I have a few suggestions though. Perhaps, you should offer the player a limited amount of “screw-ups”. Say, you can mess-up three times before you have to restart a combo. There’s already a time-limit, so why not make the player score one-hundred “hits” within the time limit, rather than consecutively.

Maybe give the player one free “tickect”? So maybe they’ll stick around long enough to see more content. Speaking of which, you earn tickets by completing levels. I haven’t earned any. I’m too much of a scrub.


There is no story.


The Goods

. . . expect female nudity.


If you think this game is going somewhere, or if the Dev’ is being a good, active Dev’, grab this game. I mean, it’s a buck off-sale. Based on the Steam description, the Dev’ has big plans for this title. Give it go, and cough up some criticism.

Questions, requests or comments?