Dungeon Cards is a minimalistic dungeon-crawler game.
Hours of Gameplay?
Three or four hours.
No, not necessary.
I originally published a review for Dungeon Cards on January 29th, 2020. I have updated that review, to reflect my thoughts on this game as of September, 2020. I would love to see a similar game to Dungeon Cards, but instead of stereotypical fantasy monsters, waifus! A lewd version of Dungeon Cards would be awesome, perhaps each lose lending to a lewd scene of sorts. Think of the possibilities!
Pick a hero and a selection of powers. Each hero has their own special abilities, such as additional hit-points or the ability to hold two weapons. Powers are activated as you collect Gold and Rubies, forcing you to deliberately collect money to get the most out of them. Gold and Rubies can also be used to purchase new heroes or upgrades, and they are retained whether you win or lose. Each level consists of a three-by-three playing board, with every space occupied by an enemy, item, or trap. How these items are arranged will create an intricate maze that will force you to consider your every move. Each level is randomized, making every game a lil’ different.
Yes! This is a game you can play one-handed!
There is no story (and I’m not making one up.)
The titlescreen is appealing, and the user-interface is well-organized. From the “gearbox” icon, you can hit-up the “Options” menu. There, you may adjust audio, display, gameplay, and language preferences. I know I’ve seen the same assets in other games, but they are still a delight to see.
Yes, I do recommend this game (even at full price!) The randomized levels insure that every game is different than the last, and the introduction of new baddies and mechanics keeps gameplay fresh. No matter how hard you fail, you will always walk away with something that you can upgrade your characters with. Dungeon Cards is a wonderful game that easy to learn, but hard to master.