Dungeon Girl is a lewd stealth platformer about Yang’s escape from a mysterious dungeon.
Hours of Gameplay?
Two hours (est.)
No, not necessary.
I received a free copy of this game for review purposes — thanks MCG!
Gameplay: overview (2/5★)
Reach the exit through a limited set of button presses! There are a thirty “dungeons” to clear (but a third of them are tutorial stages). You’re permitted a limited number of abilities and movements. They’re measured in terms of colored “heels” and “lingerie” (but it’d make no difference if they were colored potatoes). Heels and lingerie can’t be restored, and misplacing a single movement will typically require you to restart the level. Thankfully, each level can be completed relatively quickly (but it still sucks redoing them). You’ll have to push and crush blocks while avoiding enemies. If they see you, it’s instant game-over. You’ll also have to carefully time your jumps and sprints (both are precious resources). You’re able to customize the protagonist with a variety of outfits, but (A) there’s no nudity and (B) it didn’t work on my copy of the game. A lot of cosmetic content was locked (and I’ve no clue how to unlock it).
Sexual Content: overview (1/5★)
There is no nudity in the game, but there’s BDSM and a handful of fetish animations. Whenever you’re captured, enemies will humiliate Yang (the player character). They’ll tickle, slap and sit on her! The animations are short-lived and robotic. They’re difficult to view and not worth losing for. Most of the time, they glitch-out forcing you to manually restart the level.
Story: overview (2/5★)
I don’t think I can summarize the story better than MCG;
Yang, the heroine, is trapped in a dungeon carefully crafted by Demon. Yuga, who is also trapped in the dungeon, tells Yang that the only way to escape is to go to the deepest part of the dungeon.
After rambling about the gameplay, MCG follows up with;
And what is the purpose of the demon? Will Yang make it out of the dungeon? The secrets of all this await you in the depths of the dungeons…
Sound: overview (NA/5★)
I played this game muted — I won’t be judging it by audio quality.
Visuals: overview (2/5★)
The titlescreen is bleh. It shows a detailed model of Yang, the main protagonist — but it looks like she’s T-posing. From the main-menu, you may adjust display and language preferences. I recognize many of the models from similarly-themed titles. None of them have nudity, which explains the lack of in this game. This game is well below average in terms of visual content. This game is a glitchfest! The walls constantly bug out. Sometimes, they bug out in such a way it’s difficult to tell what’s a wall and what’s not. Enemies get stuck on collision, causing them to run in place. Animations are choppy and unbelievable. Characters move very mechanically.
Verdict: fuck this game (2/5★)
I don’t think I’ll be completing this game — MCG will either have to dramatically improve the gameplay or pay me. As the length of dungeons increased (and so too glitches), I lost what little interest I had in Dungeon Girl. To be fair, Dungeon Girl is a (somewhat) functional game. There’s maybe twenty short puzzles, many of which offering basic stealth mechanics. I found this game to be slow and tedious, and visually disappointing. I hated the limited movement mechanics. Thanks to the limited button presses, soft-locking the game is as easy as jumping. If you’re willing to pull through half-assed puzzle-platformer, Dungeon Girl may be worth picking up on a sale. It’s somewhere between “bad” and “mediocre” — if I had no other option, I guess I’d tolerate this game for an afternoon.