Princess & Conquest is a lewd RPG about a knight that must unite princesses to prevent their self-destruction from their own conquests!


Adult Content?
(FxM) sexual content.

Censorship?
No. Woot! Woot!

Hours of Gameplay?
Fifteen (est.)

Patch Available?
No, not necessary.


Foreword: published August 15th, 2021


I received a free copy of this game — thanks Blood! He wrote:

“wombat,

enjoy

Enjoy, Blood”

Do you think you can tell me to “enjoy” one more time?



Gameplay: published August 15th, 2021 (2/5★)


There’s a mess of quests and diplomacy to contend with from start to finish. The main questline differs by princess, but the bulk of the game remains the same between playthroughs; you must explore the world, and perform your knightly obligations by completing quests and maintaining peace between princesses (or more specifically, their “Reigns”). By increasing your “affinity” which each princess, you’ll be able to gain their audience and control the outcome of wars. Once you secure an audience, you may easily maintain affinity via “gifts” and go out on dates. Quests are an alternative to fostering affinity, but it doesn’t take long for princesses to destroy each other (and opportunities to be locked behind a new playthrough!) Once you earn a their affection, they may join your party or offer game-changing “routes”. Routes (also called “important decisions”), determine the outcome of your playthrough. Once you choose a route, only a new game will change your fate! With a princess by your side, she may allow you to impregnate her! Heirs provide many uses; they may serve your own reign; they can join your party; and they can be sold as slaves and whored as “harlots”!




Sexual Content: published August 15th, 2021 (4/5★)


Towerfag claims that there are “140+ different pixel animations and cg scenes.” After playing the game for about sixteen hours, I think that I saw around twenty animations and a few full-art sex-scenes. The full-art scenes are reserved for princesses, only played during key moments within your chosen “route”. They offer a single image, with variations for progression and climax. Sexual animations are typically used for random, unnamed NPCs and side characters. The pixel-art animation offers increased visual flexibility — I suspect the “140+ animations” represents the possibilities of thirty or forty base animations. The animations are beautiful, couple-second loops that take place in dinky pop-up windows. You may continue them indefinitely, or “finish” (with a climax variation). Climaxes offer satisfying cum-shots, but I wish they didn’t mark the end of each animation. I prefer my princesses painted white when I’m ready for “round two”! Overall, the artwork and animations are amazing. They are stylistically unique, and anybody that enjoys “monster girls” will enjoy the diverse cast of Princess & Conquest. I’m not sure how Towerfag made boning a skeleton-girl hot, but they did!




Story: published August 15th, 2021 (4/5★)


A quest gone wrong sends an unnamed knight smack dab into a princess battle royale! Having defeated the youngest heir of the Dragon Queen, he crossed the most powerful kingdom (or rather, queendom) in the world! The world is dominated by nearly twenty “Reigns”, small nations led by single princesses. Without the Dragon Princess, there is nobody to keep them in check! This knight will have to unite the princesses to avoid a world war — and perhaps, with their combined might, overthrow the Dragon Queen’s Reign.




Sound: published August 15th, 2021 (4/5★)


There’s a wonderful array of retro music. I’m impressed by the soundtrack, but it didn’t maintain my interest. I found the instruments and sound effects to be somewhat grating, but anyone that grew up in the nineties might feel at home. Maybe it was the overall monotony of gameplay, but I stopped listening to the beats half-way through my playthrough.



Visuals: published August 15th, 2021 (4/5★)


The titlescreen is uninventive, but I thoroughly enjoyed the colorful visuals. When starting a new game, you may adjust gameplay preferences such as autosaves or the length of days. In-game, you may adjust audio and display preferences. The application can be borderless-fullscreened via the “F5” key. Sex-scenes leave something to be desired; they are typically relegated to a small pop-up window, with little to no options to control progression. Some of them use full-art images, but I wasn’t able to figure out how to hide the dialogue. There’s a character in a remote portion of the map that is able to “shapeshift” and recreate previously encountered sex-scenes, but her prices are exorbitant. The graphics are a little mixed, but for the most part they work. Barring the artwork and UI, Princess & Conquest does not look like a premium game. For the most part, it looks (and plays) like an everyday RPGMaker game.




Verdict: published August 15th, 2021 (3.5/5★)


I don’t think I can handle this game anymore. At this point, I’ve been forcing myself to play this wretched “Early Access Game” for weeks; I think Princess & Conquest caused me to burn out as a content creator. I’m sick of aimless wandering, and I’m sick of mashing through the same, tired dialogue again and again. Princess & Conquest is an incredibly ambitious game testing the limits of RPGMaker, but it needs more time in the oven. Progression is like some sort of sick puzzle; if you get stuck, you’re shit out of luck. Though Princess & Conquest promises a “huge world”, if you don’t follow the dotted lines you’ll only waste your time (is this where those “tens of hours” of content come from?) Princess & Conquest is no “Elder Scrolls” game: you’re not going to get lost in lore or the explorable world. It was clearly designed to be played again and again, but the sheer amount of content you’d be forced to redo is prohibitively high. This is the sort of game that requires a “master save” or strategy guide to optimize playthroughs (hardly something to expect from a lewd game). Listen, I get Princess & Conquest is “Early Access”, but it’s still being sold on Steam. As such, it’s a premium experience that must be criticized accordingly — and if I paid for this game myself, I think that I’d be very unhappy.