Chapter One: Introduction
Seek Girl Ⅵ is a lewd “Sokoban” puzzle game available on Steam. To experience the complete game with adult content, the Seek Girl Ⅵ – Patch must be installed. This article will strictly discuss the patched version of the game.
I took me about thirty minutes to complete the game.
Chapter Two: Gameplay (3/5★)
Section One: Overview
It reads, “Players need to use the keyboard to control the male character to move to the female character to complete the task and move to the next level. However, there are many pitfalls in this process. At this point, the boy needs to push the box on the map to fill the trap and continue passing.”
But they forgot to mention “props”, optional collectables for revealing hidden levels at the end of the game.
Section Two: Balance
DSGame promised “more interesting levels” — and they delivered! Seek Girl Ⅵ is considerably harder than the previous game. The puzzles are easy enough with some trial and error, but I appreciated the difficulty climb.
Section Three: Controls
Movement is still restricted to single tiles, but the controls didn’t feel as restricting in this game as the last. Since the levels are more complicated, the precise controls are more appreciated.
Chapter Three: Sexual Content (4/5★)
Section One: Content
There are fourteen unlockable animations. For the most part, the sexual content is a mix of masturbation and vanilla sex — but a few scenes had me questioning whether or not the ladies ever gave consent!
Section Two: Implementation
Completing levels unlocks animations.
Section Three: Interactivity
When a sex-scene is unlocked for the first time, to unlock toggleable animations the “space” key must be held to play through all available variations.
Section Four: Quality
DSGame has seemingly learned from Seek Girl V with greatly improved animations. I wonder, did Seek Girl Ⅳ just not sell well enough for them to commission consistent artwork? In any case, the artwork in this game is pretty solid.
Chapter Four: Story (1/5★)
Section One: Overview
There is no story and no recurring characters.
Chapter Five: Sound (3/5★)
Section One: Soundtrack
The music is more thematically coherent, but it loops too quickly. Players may be bothered if they spend more than a few minutes on a single level.
Section Two: Sound Effects
The sound effects are relatively unchanged since Seek Girl V; gameplay is rough, with audible background noise. But I like how DSGame subbed out the original “game over” scream for something less blood curdling.
Section Three: Voice Acting
Animations have Japanese voicing for your lewd pleasure. I don’t understand Japanese, however — so I can’t judge the quality of voice acting. I’m not interested in replaying any Seek Girl games, but I feel as though there’s less voice acting in this game than the last.
Chapter Six: Visuals (3/5★)
Section One: User-interface
As refined as the main-menu and level-select screen appear to be, the usage of modern visual assets actually cheapens the game. Don’t get me wrong, it looks great — but it’s so thematically off it’s jarring. I thought I booted the wrong game!
Section Two: Graphics
Once again, the sprite for the player character lacks up and down directional animations. How hard can it be to hire an artist to draw two extra icons? I like how the “female character” is always the same sprite, just like the “trapped girl” in Seek Girl V.
On the plus side, the level design is a huge step up from the previous game. I enjoyed the extra detail afforded to foliage.
Chapter Seven: Verdict (3/5★)
Seek Girl Ⅵ is Seek Girl V but harder; if you thought the puzzles were “too easy” in the previous game, Seek Girl Ⅵ provides a reasonable step-up. But in addition to stronger gameplay, Seek Girl Ⅵ offers significantly imponed sexual content. The last game was “meh” all around, but this game is actually a worthwhile “quickie”.