Originally Posted Nov 28th, 2020
Waifu Love is a lewd collection of minigames.
No. Woot! Woot!
Hours of Gameplay?
No, not necessary.
Click on “ghosts”, match cards and whack “stalkers”; Waifu Love is a collection of minigames. In the first, you must smash “stalkers” as they appear on-screen. In the second, you must click on “ghosts” to deplete a “shyness” meter. In the final minigame, you must turn-over and match face-down cards. Completion of the second and third mini-games will unlock lewd content. The games are straight-forward, but extremely frustrating and monotonous!
There are ten named characters, but that’s about as far as the story goes — they got names!
I wasn’t impressed by the titlescreen, but the user-interface looks serviceable. However, the lack of confirmation prompts is unacceptable — it’s easy to hit “exit” or “restart” while playing the minigames, which will immediately destroy your progress. You can mute/unmute audio at any time via the volume icon. The level-select screen doubles as a gallery. When viewing CGs, the user-interface is hidden by default.
There are ten static CGs to unlock, each with an animated variant. The artwork is high quality, but it isn’t rendered in such a way to fill a widescreen. I couldn’t be bothered to play past the first stage, but from what I saw the animations are okay too. However, it didn’t make any sense — in the first CG, the waifu is just floating in midair!
Wait for updates — by golly, this is one of the worse games I’ve played in a long time. Waifu Love isn’t a boring game; on the contrary, it’ll keep you on your toes! Waifu Love is either absurdly frustrating or incredibly monotonous. If you hate yourself and/or want to work-out your hands (in all the wrong ways), Waifu Love might be for you. This game wouldn’t be that bad if the difficulty was toned down (but it’d still be repetitive.) Compounding matters, the CGs aren’t worth the effort. Until the developers smile upon us with mercy, I’d stay far away from this game.