Fi da Puti Samurai is a first-person shooter about running as far as you can (until you’re either mauled or shot to death!)
Hours of Gameplay?
No, not necessary.
Outrun a death wall and manage ammunition as you shoot anybody that stands in your way! There isn’t enough time to everybody; as the game progresses, the wall of death will creep closer. It’s important to carefully consider your ammunition and hit-points. Both are necessary resources to push forward! Supposedly, there are “5 levels and one boss“, but I’m not sure if I saw anything past the first level. Each level is randomly generated (which keeps navigation fresh!)
You’re stuck in a cabin with some strange experiment: there’s a portal to another world, full of “junk, test objects eticecara [sic]”. Whatever’s not “junk” probably wants to kill you — but you can’t die.
The titlescreen is super stylish! However, the “Options” menu is only accessible in-game. Audio cannot be adjusted — only display preferences. The game has an interesting, retro aesthetic that reminds me of classic DOOM or indie horror games. The game is comprised of pixelated, low poly models subjugated to sharp lighting contrasts. The texture resolution isn’t always consistent, but the aesthetic is overall pleasant. I enjoyed the variety of animations and “reading material” in the world.
The ‘Goods’ (2/5★)
Provided “NSFW” is toggled to “Yes” (in the Settings menu), you may see sexually suggestive content throughout the world. Considering the fast-paced nature of Fi da Puti Samurai, you probably won’t have any time to look at anything.
Wait for updates. Fi da Puti Samurai has the capacity to be an interesting first-person shooter with roguelike elements, but it needs more content and replayability. There are no leaderboards to share your score with other players. Unless you’re self-competitive, there is no incentive to play after dying once or twice. Fi da Puti Samurai isn’t very fun. It’s fun for the first fifteen-twenty minutes, but then it gets (A) boring or (B) frustrating. It’s definitely not for everyone — if you’re not someone that enjoys fast-paced, stressful gameplay you probably aren’t gonna “have some fun!” Fi da Puti Samurai is an interesting game that’d keep an eye on — consider adding this title to your “wishlist”!
I think this game would be vastly improved if there was some form of shop system to encourage subsequent playthroughs. It’d not only encourage players to fight more baddies, but since weapons are lost on death I doubt it’d break the game — even if starting with the shotgun would be OP, all you’d have to do is limit how many bullets the player may purchase (which would discourage hording currency). I wasn’t fond of the “death wall” that follows the player — the combination of scarce resources and increasingly difficult enemies already produce a natural (and more interesting) obstacle to progression.
I wish the inventory pane did a better job showing your weapons. Fumbling with weapons can cost your life — enemies can take you form full health to dead in a few seconds. Speaking of inventory, there needs to be a way to manage your inventory (such as the ability to drop undesired weapons). You shouldn’t even be allowed to carry three revolvers! I’d also like to see more nudity in the game. When I am being chased my murderous bunny girls, I’d prefer that they murder me in their birthday suits!