Hentai vs Evil is a lewd third-person shooter about saving waifus and shooting grim reapers.
At-a-glance
(Adult) Content?
(F) Nudity.
Censorship?
No. Woot! Woot!
Hours of Gameplay?
One or two hours.
Modding Support?
No.
Patch Available?
No, not necessary.
Foreword
The developer, Animationary gave me a free copy of this game, which kind of surprised me (given my negative review of their last release, Hentai vs Virus.) However, I’m actually really glad they gave me a copy of this game. When I first played Hentai vs Virus, I wasn’t impressed, and I dismissed it as memeware. The developer listened to my criticism, and polished the game with new features and gameplay mechanics. While I still consider Hentai vs Virus memeware, it’s one of the few memeware I actually recommend that people purchase. Though I wasn’t impressed by Hentai vs Evil, I did enjoy writing a review for it.
Gameplay
Shoot baddies and survive, and/or save damsels in distress. In “Rescue Mode”, you must kill twelve reaper enemies, and reach a designation to rescue a trapped waifu. In “Survive” mode, all enemies will gravitate to your location, and the goal is to simply not-die as long as possible. Scattered throughout each level are hidden weapons and powerups — be sure to keep an eye on for the sniper rifle, it’s a kind of OP. There are two difficulty settings to choose from, “Easy” and “Normal”, which affects the speed at which enemies move and the damage they deal. You can unlock up to three characters, each with limited customizability.
Story
There is no story. . . but I guess the world is being invaded by evil reapers, and they’ve got an army of orcs and zombies to further their. . . evilness.
Visuals
The titlescreen looks okay, it’s a redo of Hentai vs Virus‘. You can adjust censorship and difficulty from the main menu. In the “Settings” menu, you can adjust audio, control, and display preferences. Characters can be customized via the “Dress Up” screen, though the camera and lighting controls are poor. The in-game visuals are a mish-mash of assets, which seldom mesh together. Still, the game is appealing to look at and I deeply enjoyed the blood-splats and ragdoll physics. Unusual for memeware titles, this game didn’t turn my PC into a fireball, which is pretty cool.
The Goods
There’s nudity, and it’s about as good as any painted-on goodies. I was more impressed by the oufits; while the outfits appear to be most (if not all) premade assets, they have been modified to insure each character struts her stuff. As much I enjoy slaying zambies butt naked, I’d rather do so with cute clothes that are the next best thing to butt naked.
Verdict
I’d wait for a light sale or an update. Honestly, Hentai vs Evil isn’t that bad. Calling it good is a bit of a stretch, but this is a competent game (even if I still consider it “memeware”). I think a few minor updates could easily make this title a worthwhile buy, and the developer has a history of actually taking care of their games after release — this I respect. I do hope to see a few improvements applied to this game, and I hope to add this game to my collection of actually good memeware in the future.
Wombat Woah! — Abandoned City Safe Zone
If you rush to the edge of the city, where you can jump into the water, it’s possible to land on a rock near the city wall. Land on a flat rock that is separated from the city by the water. If you walk towards the city wall (and on top of the water), it’s possible to descend into deeper water without hitting the kill-barrier (which is relegated strictly to the surface). Not only will enemies be unable to follow, but it’s possible to explore the water surrounding the playable area. Take care not to jump, or venture too far. Eventually, the ground will disappear, and falling through the water will soft-lock the game.
Wombat Woe — Difficulty
The game is way, way too difficult at the “Normal” setting. Enemies move much faster than the player, and when once they close in it becomes difficult (if not impossible) to land hits. If you get spotted, chances are, you lost the game. Easy mode is more reasonable, but it’s too easy when enemies move like slugs. I think the current Normal mode should be relegated to a “Hard” setting, and an in-between created to provide a mid-point for players.
Wombat Woah! — The small town Safe Zone
At one of the spawn points, there is a nearby truck. If you stand at the top-most point, you can attack enemies without being spotted. Any enemies which have already spotted you will continue to attack, and their attacks will reach you.
Wombat Woe — Weapons
At the beginning of each level, you can pick one of two machine guns, or a shotgun. The machine guns feel exactly the same, I’m not sure why there’s even two to begin with. The shotgun is grossly underpowered, due to low damage, range and difficulty scoring critical hits. I think it would benefit from increased damage, or better yet, some form of knock-back. A “knock-back” effect could help in higher-difficulties, where enemies move much faster, and potentially offset the accuracy and range advantages machine guns have.