Walking Girl: Dead Parking is a lewd third-person shooter about shooting zambeez in a parkin’ lot.
No. Woot! Woot!
Hours of Gameplay?
Upcoming. . . ?
Shoot zombies until you die or fall off the map (and softlock the game). That’s. . . all there is to do. There is no objective, not even a kill counter or a timer. You may choose between three weapons, a pistol, a semi-automatic rifle, or a submachine gun. The zombies move ridiciously fast, and they are surprisingly hard to land hits on. They even cheat and phase through walls (which I’ll admit, gave me a lil’ spook!) However, they aren’t too bright; it’s easy to find locations they can’t pursue you, typically through doors. The bulk of my playtime was spent searching for visual bugs. . . I stopped having fun after the first five minutes.
There is no story (and I’m not making one up.)
The titlescreen is nicely composed, but it’s also super unsettling; I don’t like the way the player character is posed (or how badly her arm is clipping!) From “Options”, you may adjust audio, display and graphical preferences. For some reason, your choices are reset when the application is closed. The in-game assets are coherent, but unremarkable. Visual errors are often and often obscure your view, particularly when entering tight corridors.
The main protagonist wears see-through clothes, and it’s possible to make her clothes fully disappear through strategic position of the camera. It’s. . . nothing remarkable. I anticipate a nude DLC in the future, as per the course of memeware.
Nope, I don’t recommend this game. What I see is another piece of low-quality memeware, with no more than a few minutes of meaningful gameplay. I had more fun looking for glitches than I did actually playing the game. I had the game softlock multiple times, forcing me to reboot the game. If you want to play better-quality memeware, I’d take a gander at Animationary’s games.