Kill or Love is a visual novel about a man in pain (mentally and physically), and two lovers.
Hours of Game-play?
No, not necessary.
Kill or Love is a visual novel, and as such involves a lot of reading/skipping through text via the “enter” key. There are a few major decisions that you will have to make, but not ’til the end the story. For the most part, this title is but a linear story for you to read (and not really interact with).
Yes, this is a game you can play one-handed!
Jack wakes up in the hospital. His caretaker, Anna checks up on him before leaving him to write in his journal. In his journal, he explicitly states that he going to kill Anna. Grace, the woman he loves is in mortal danger. To save her life, he believes that he must kill Anna. However, Jack has a little problem — his legs are crippled, and his doctor thinks he’s a drug addict (based on his blood tests).
But there’s more than what meets the eye, revealed much later in the story.
Jack is utterly terrified of Anna, despite her tender, motherly love. She is obsessed with him, and she’ll do anything to steal him away from his sweetheart. Grace completes him, and Anna wants her out of the picture. What ensues from the hospital stay is a recounting of the events prior, culminating into a possibly deadly conclusion when Jack is forced to make the hardest decisions of his life.
Will Jack, Anna and Grace have a happy ending together?
The titlescreen looks fine, I think the silhouetted rye plays some minor significance at the end of the story. From “Options” you can adjust audio and display preferences. There aren’t a whole lot of full-art CGs, mostly character portraits and (very) sketchy backgrounds. The art is otherwise decent, but lacking in variety.
I do recommend this title. This is a free, illustrated story with two or three hours of worthwhile content. Kill or Love is a dramatic read that might have you conflicted when you finally have to choose sides. If you’re on the prowl for some lewdity, you’ll have to make do with Anna turning the hero down from the get-go.