7 Girls War (3/5★)

Table of Contents

7 Girls War is a lewd, turn-based RPG about a jeweler who joins a goddess on a quest to close the gates which separate heaven and earth to prevent an apocalypse.

Adult Content?
(FxM) Sexual content.

No. Woot! Woot!

Hours of Gameplay?
Fifteen hours (est.)

Patch Available?
From Kagura Games.

Foreword: published August 30th, 2021

I received a free copy of this game for review purposes — thanks Kagura Games! For the purposes of this review, I will only discuss the patched version of the game.

Gameplay: published August 30th, 2021 (3/5★)

The primary goal of the game is to close seven “World Gates” by completing a web of quests. There are seven characters to recruit, each of which playing an integral part in the story. The main questline is far from linear; without referring to a strategy guide, it’s easy to get lost and recruit your party out of order. Thankfully, there’s a safety net to insure matching levels with your foes is a snap! By approaching enemies from behind, you’re able to defeat them without engaging turn-based combat. Each character has a special skill, such as the ability to automatically heal after combat or reveal hidden treasure while exploring. Everybody has their own strengths and weaknesses, and a suite of skills specific to them. Even like-characters are different enough to find share a place on your team. For example, though Sara and Cossete fulfill healing niches, neither can wholly replace each other; Sara provides defensive buffs and holy-type offense, and Cossete offers team healing and elemental offensive buffs. Unfortunately, combat leaves a lot to be desired. Due to the non-linear gameplay, chances are you’ll face enemies that are poorly balanced for your team (whether they be too weak or too strong). It seemed like no matter how tough my team was, bosses remained spongy from start to finish. Boss fights suck — they have so many hit-points, it’s better to hit “auto” and grab a drink. I had the most fun when “automatic” wasn’t a button I could press.

If you’re interested in a free “Walkthrough”, StudioDobby, graciously included one in 7 Girls War‘s installation folder:

[Drive Letter]:\Steam\steamapps\common\7 Girls War

Sexual Content: published August 30th, 2021 (4/5★)

There appears to be roughly sixty-four sex-scenes. Each scene is comprised of a single CG, with variations for undress, progression and climax. I saw about one sex-scene per hour, but from what I gather from the 7 Girls War Walkthrough they occur more often once you complete the “normal ending”. They typically occur by completing quests. Each female protagonist has a tragic backstory that involves sextortion, rape and/or humiliation. Unfortunately, they don’t offer much in regards to erotic content (they are just kind of mentioned). There are a few sexual game-over screens, but most enemies don’t offer sex-scenes when they defeat your party. The main protagonist, Rolan is no rapist — well, maybe just a teensy tiny bit — but he’s usually more a victim than a villain. When his companions want to “thank” him, they don’t let him refuse! 7 Girls War starts tame with blowjobs and offhand penetration, but as the game progresses there are kinkier things to see; I saw tentacles; hypnosis and transformation; and gangbangs! There’s also secret outfits in the game, providing sexy alternatives to the protagonists’ default clothing (and doubling as powerful equipment for battle).

Story: published August 30th, 2021 (3/5★)

Long ago, a goddess fell in love with a human, forming an unholy matrimony. For her transgressions, the other gods sought to destroy humanity. She sacrificed herself to create seven “World Gates”, barriers to separate humanity from the retribution of the gods. As she wept for her lover, her tears became powerful gems — later known as “Iris Gems”, these artifacts have the power to seal the gates protect mankind. One day, Rolan of Northwind finds everyone he knows and loves disappear before his very eyes. He is soon summoned by the Goddess herself; now reincarnated, she explains that somebody is trying to open the gates, and she needs his help to gather the Iris Gems. If he refuses, what’s left of the world may suffer the same fate as Northwind.

Sound: published August 30th, 2021 (3/5★)

The music and sound effects are stock. They aren’t bad, but I thought the music wasn’t always appropriate given the setting. Sex-scenes offer lot of obscene squishing effects, and some voicing. I can’t vouch for non-English voice acting, but it sounded obscene.

Visuals: published August 30th, 2021 (3/5★)

The title-screen offers an attractive set of visual effects, but the background feels stock. You’d think StudioDobby would have showcased the main protagonists or key plot elements (such as the “Iris Gems” or “World Gates”). I wasn’t able to easily fullscreen the application; you’re able to toggle fullscreen at boot (via the “F4” menu), but the game will be surrounded by a black border. Yo may adjust audio, display and gameplay preferences in-game via the “Options” menu. The sprite-work is stock (but presentable). I was peeved by the layout of buildings and poor scaling — you’d enter a shed and reveal a big, empty warehouse. Unlocked CGs may be viewed in-game by visiting a designated building in the starting area. I couldn’t figure out a way to hide the dialogue box. The user-interface is somewhat interesting, featuring a few screens not shown in typical RPGMaker games (namely the map screen).

Verdict: published August 30th, 2021 (3/5★)

I’ve had enough of this game. I’m sorry StudioDobby, but I think I’ve reached the end of my patience. It’s hilarious how they admit what’s fundamentally wrong with the game, yet acted against fixing the problems (presumably to tout as “features”). In their “Walkthrough”, they say “it is VERY NORMAL to find yourself stuck” because of “the complexity of the game.” I think that it is VERY ABNORMAL to expect players to “look it up” whenever they’re unable to progress — that’s shitty game design. You’re encouraged to “finish whatever else you can do” until you happen upon the main questline “at some point in the future.” To be fair, this how I progressed as far as I did in the game, but I wound up wasting hours of my time. If you complete every quest as they come, you may find that they have more in common than you think. By traveling from city to city, you’ll find something to do (or at least another reason to wander aimlessly). Many quests are time sensitive, requiring that you sleep or complete other missions so that enough time will elapse. Unfortunately, this only adds another problem to the game — it’s insulting to be told to “come back later” when there’s seemingly nothing else to do. The balancing is awful: if you complete the main questline in the correct order, you won’t have to perform an unreasonable amount of grinding. If you don’t read the Walkthrough, you’ll face enemies that are too weak or too strong. I’m dissatisfied with this game, but I think it’s a niche experience some gamers may enjoy. This is a game that asks you to take notes; there are no waypoints, markers or “history logs of dialogue”. It’s up to you to follow your leads, and keep an eye out for new NPCs.

Questions, requests or comments?